The Evolution of Video Gaming

Video Games and consoles have expanded greatly in the last few decades. They have brought e  ndless hours of entertainment to millions of people all over the world, myself included. The evolution of video gaming has changed our world in a variety of ways. No longer do people view video gaming the same way. To many people, video gaming is much more than just something done to have fun and waste some time. It is a gateway for advanced communication and technology.

I have played video games since as long as I can remember. It started when I was very young. My neighbor had the Nintendo-64 and I would go to his house almost every day and play games for hours. It was the first gaming system that I was fortunate enough to play, and it truly inspired my future connections with video gaming. It wasn’t until my parents said I was playing video games too much that my playtime decreased. However, a few years later my parents bought me the Nintendo GameCube, and this was the first time I experienced some of the changes of an upgraded video game system. The first apparent change was that I had a larger selection of games to play. It seemed like what used to be only Mario games expanded to a much larger variety. Some of my favorite games were Super Mario Sunshine, Pikmin and NFL Blitz; all were much different but equally fun. Many years later, I was lucky enough to get the Microsoft Xbox 360 for Christmas. I remember the first time I played on it. It seemed completely foreign to me, as the capabilities of the Xbox 360 were something I had never seen before. First off, the graphics were much better. Everything seemed much more life-like and this was one of the main attractions compared to older systems. One of my favorite games was Guitar Hero, which was a game where you had a fake guitar with 5 buttons on it and you could strum along to real songs. This later made me believe I was good at playing the guitar, so I purchased a real guitar awhile later and tried to play, but the hobby didn’t stick. Another great feature of the Xbox 360 was the online capability. You could connect with players all around the world to challenge and communicate with them. It was very fun because it gave you the opportunity to test your skills against the best players in the world.

Now that I have talked a bit on my experience with video games, and the evolutions that I have seen first hand, I will focus on the evolutions throughout the entire life of the video gaming industry- one of the biggest changes is the variety of games. When consoles were just being made they would simply be a single game, or only have the capability to play a few different games. In today’s world, however, there are hundreds of games on a variety of different gaming systems that we can choose from. If you do not like action games, you can play sports games. If you do not like sports games, you can play adventure games, and so on. The opportunities now seem to be endless. Another huge part of the industry’s evolution has been the changes in graphics, as discussed earlier. Video games now almost give you a feeling of real life, as if you are really there in the action. This has really expanded the user base because people feel like they’re actually a part of the game. Another way consoles have expanded is in their capabilities. Consoles can now do much more than play games. They can connect to the Internet and play movies. You can use them to watch Netflix, or even connect to your favorite social media websites. It really is mind-blowing to think about all the capabilities that some of the modern consoles have, and I can’t wait to see how they continue to expand in the future.

As people experience the changes in video gaming technology, they are changing with them. As stated earlier, one evolution of the video gaming industry is online play. This allows people from all over the world to connect and challenge each other at their favorite games. It brings in new competitive and social aspects to video gaming. You can challenge the best players in a certain game, and instantly talk to people from anywhere in the world with a headset. This is a very enjoyable aspect of video gaming in the modern age, and one of the reasons for the large increase in the number of video gamers.

Alone Together by Sherry Turkle takes an interesting viewpoint that allows us to look at the evolution of video gaming in a different way. The book explores the idea that as technology expands, there are more ways to be connected, networked and to be together. However, while video games may connect us in many ways, they may actually make us more physically alone. As discussed earlier, the new generation of gaming consoles allows for greater connection and communication through online play. We hop on our favorite video games and we’re able to talk to people all around the globe and even become friends with them. But we are not with them, and we will most likely never see them. This is a problem that affects people, mostly children and teenagers, from all around the world. People lack the desire for true friendship because they think the people they talk to online are their friends. Even though this can be true and some people do make good friends online, this is a very unhealthy concept that has adverse affects on people. It will often cause people to be unsociable in real life. It is very interesting to think about the ways that video games connect us in many ways, but make us more disconnected in other ways.

Another interesting change in video gaming is the shift to more female gamers.

Video games are often seen as being mainly used by males, whom are usually stereotyped as teenagers. This is far from the truth. It really boils down to the type of game being played; for example, you are more likely to see a male playing a first-person shooter than you are to see a female. This is because video games are marketed to their respective audiences, and there has been a recent rise in marketing to females. One game series that is marketed towards females is Sims, which is a game where people can create a home and family, and really make their own fictional world. While many games like this target a female audience, gaming on home consoles isn’t the preferred method by females. The majority of female gamers are actually playing games on their mobile devices. The marketing of games on phones is much less gender-based, which is a reason for the large number of females playing them. Another method of gaming that has appealed to females is the Nintendo Wii. The Wii can be seen as a fitness device and has a large appeal to females because it is more active. With these new marketing techniques and gaming methods, the population of female gamers has been rapidly increasing.

Besides the enjoyment that video games bring, why do we really care about how video games evolve? Well, there are many positive and negative affects that video gaming has on people, and many of these affects are due to the advances within the industry. Lets first look at some of the negatives. One of the biggest arguments against the playing of video games is the possibility of negatively affecting one’s health. This is usually only seen in people who play excessively, to the point where it keeps them from doing other activities. For example, a teenager that’s playing video games for 8 hours every day may not get the exercise that they should, or may even divert their attention from school and start to get bad grades. These are some of the reasons why people may stereotype video gamers as obese teenagers who are wasting their lives sitting on the couch all day. However, this is obviously an extreme case, and far from true for all people that play video games. Another negative is the possibility for video games to cause aggression, which is often seen when people are playing violent games. Some of the most popular games are violent, and children who play these games often display aggressive behaviors. There have been cases where kids have actually killed others because of there experiences with these games. This is why it’s very important for video game usage in children to be monitored, either by limiting the type of games played, or by limiting the time playing violent games.

While most people are able to point out some of these negative impacts, they often fail to see some of the positives of video games. One of these includes the fact that video games may improve computer literacy and coordination, which is mostly seen in children. (1) This may allow them to be able to perform computer tasks more efficiently or even enhance performance in sports. There are also video games specifically designed for educational purposes and these are great learning techniques for children.

There are many ways that video gaming has evolved since the first years that the industry was introduced. This was made possible by the great advances in technology and intellect. The evolution of video gaming has allowed for millions of people to be thoroughly entertained and there are many good and bad impacts stemming from these changes. It’s important to realize potential risks and benefits of playing video games, and to monitor the usage amongst children. Video games affect people in more ways than most people think. They evoke emotions and they change personalities, and these changes are only getting more common as technology in video games advance. I can’t wait to see what the future of this technology has in store for us, as well as how these technological advances will continue to shape human behavior.

Work Cited

1.) “The Impact of Video Games.” The Impact of Video Games. N.p., n.d.

Web. 27 Apr. 2015. <http://www.pamf.org/parenting-teens/general/media-web/videogames.html&gt;.

2.) “Female Gamers On The Rise.” Forbes. Forbes Magazine, n.d. Web. 15

Apr. 2015. <http://www.forbes.com/2009/07/06/video-games-girls-markets-equities-technology.html&gt;.

3.) “The Art of Video Games.” Smithsonian. N.p., n.d. Web. 15 Apr. 2015.

<http://www.smithsonianmag.com/arts-culture/the-art-of-video-

4.) Turkle, Sherry. Alone Together: Why We Expect More from Technology and Less

from Each Other. Basic, 2011. Print.

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