Midterm Paper Revision: Social Media: The Future of Communication

The world is much different than it used to be. Social media has changed many aspects of our lives. Communication possibilities have changed drastically. Take a look at the biggest social media websites. What do they do for you? How do they connect people? It’s obvious that social media has changed the way people communicate, but how exactly has it done this?

Facebook is the largest social media website, and thus, it will be the main point of focus. Facebook was created in 2004 by Mark Zuckerberg, who was a student at Harvard University at the time. He went through many struggles in his creation of Facebook. These struggles included lawsuits, the loss of friends, and many hours of hard work. Mark Zuckerberg is a very intelligent man and he created a legacy for himself through his passion and strive to create something great. These were the components in which Facebook was built upon. Facebook is based in Menlo Park, California and today employs almost 10,000 individuals. It is, without doubt, the largest social media website in the world. Every single day, over 890 million people log on to Facebook, and there are about 1.4 billion people that use the site monthly. 1.2 billion of these users access Facebook through their phones. (1) In addition, there are 300 million photos uploaded to Facebook everyday. Think about these numbers. About 7 billion people share this earth, and many of these people lack basic access to such a site. China, the most populated country in the world, has banned Facebook for the majority of its citizens. A company with this type of power has endless opportunities to change communication, and the world as a whole.

Facebook’s mission states the desire “to give people the power to share and make the world more open and connected.” At the core, the idea is very simple. People want more ways to connect. Facebook fulfills these desires. Facebook, however, is much more than just a simple communication method.

Facebook allows people to accomplish a large variety of tasks. At a basic level, people can communicate instantly. Through status updates and posts, people can see what their friends are doing at all times. Photos and videos also allow people to show others what they’ve been up to. Other things people can do include sharing their interests and other information on their profile page, playing games, and even connecting with celebrities or businesses. One of my favorite features of Facebook is the ease of planning events. People no longer have to call, text and email all their friends for events. With a few clicks, you can invite all of your friends to an event. This is great for things such as weddings, graduations and other parties/events. Look at Facebook in its entirety and you will find endless opportunities for entertainment. Facebook does much more than you may think.

Ann Cvektovich’s An Archive of Feelings was an interesting read, for a variety of reasons. The book is about the story of women and their accounts of trauma; seen as an archive. The book is very powerful and resonates with many audiences, not just women that faced the same struggles and conflicts seen in the book. While looking at this “archive of feelings”, one may also look at how different technologies may be seen as an archive. I decided to look at others example of archives, including modern technology along with social media.

It seems that a large number of technologies may be considered an archive in this day and age. Many technologies, in their nature, record activity over short and long periods of time, which may be considered an archive to some extent. In definition, an archive could be described as a history of information. Think about all the things or technologies that may fit this definition. Think about the things you use everyday. Look at simple things such as your computer. This is an accumulation of many of the works you have done throughout yours and its life. Going off of this, a phone works in the same way. Your phone has messages, pictures and conversations that have been created over its history, and a portion of your life. An archive I’m interested in speaking about is social media, and Facebook in specific.

It’s not hard to see why Facebook is an archive. It is a collection of life events through media. Think about the day that you first got a Facebook, and how much of your life you can review since then. You can hop on Facebook and you have access to years of pictures and conversations. It’s crazy to think about this stuff. Look back and see how much you’ve changed. Some people put photos from their everyday lives on Facebook to be able to access it later in life. Years of people’s lives are captured on Facebook, and they will continue to be captured until Facebook is no longer functioning. In many ways, this is a great thing but it can also be sad to think about. Some people may get on Facebook and look back at pictures just be reminded of tragedies that occurred earlier in life. For example, it may bring memories of deaths in the family, or other moments you wish had gone uncaptured. On the other hand, some people may have had Facebook for half of their lives, and be able to look at pictures from when they were a child and recall how fast they grew up. Facebook is an archive, and as an archive it will evoke many thoughts and emotions.

In addition to being an archive, Facebook can be looked at in other ways as well. Alone Together by Sherry Turkle takes an interesting viewpoint that allows us to see social media differently. The book explores the idea that as technology expands, there are more ways to be connected, networked, and stay together. However, while social media may connect us in more ways, we are often physically alone now more than ever.

With Facebook, it’s almost as if people don’t even need to leave their home to talk to others, as all of their communication needs are already met. This is true power in technology, and this is where the idea of “alone together” plays in. We no longer need to communicate in person to be satisfied. In many cases, communication has changed to status updates, pictures, and likes. We can now communicate online in various ways for unlimited amounts of time. This is how communication has changed. Social media is highly addictive to a large number of users. Everybody feels the need to be seen, and everybody wants to fit in. Through Facebook, even people that aren’t the most outgoing can have hundreds of friends, and with one post all of these people can be connected to this individual. In some ways, this encourages them to stay at their computer and be sociable online, yet barely talk in real life. This is a tragedy. Another thing that is occurring is people are becoming obsessed with likes. Instagram is a perfect example of this. Many people spend time planning and taking perfect photos just so people online can like it, and therefore they fulfill a need for self-presentation. They want to show the best versions of themselves. This can be good in some ways. However, many of the effects are bad. For example, some of these likes may be from people that they have barely talked to in real life, and this is where a problem plays in. People are gaining positive reactions from others online, which just reinforces people to stay online and in-person interaction is, therefore, often limited. This is exactly how social media has changed people. There is no reason in the foreseeable future why social media would stop growing. Now that these possibilities are out, they will only expand. People will only get more connected online. For this reason, we must think about the fact that the world is changing. People are changing. This means that social media must change with them in order to remain successful. There are many ways that social media has changed, and it will continue to change with the times.

Facebook is not just a website people will get on for a few minutes and leave. It’s not just a website that people get on to say hello to their friends. It’s a website where people spend hours straight simply looking at other people’s lives. Privacy is almost non-existent online. The time wasted on social media is one of the greatest outrages in our technological age. Social media will destroy us. It’s an innovational masterpiece, but it is also a social disaster in many ways. People are starting to care more about how they are seen online than they are in real life. We are in a world where people may care more about how many friends they have on Facebook rather than how many people they can truly confide in, have fun with, and with whom they can share meaningful conversations. The expanding of communication can be good, but it starts to get bad when it prevents people from real life experiences. This could be the way of the future, and that is not a future I want to be a part of. We have social media, but ask yourself, do we have a social world?

Works Cited

  1. “Facebook Passes 1.23 Billion Monthly Active Users.” TNW Network All Stories RSS.

N.p., 29 Jan. 2014. Web. 24 Feb. 2015. <http://thenextweb.com/facebook/2014/01/29/facebook-passes-1-23-billion-monthly-active-users-945-million-mobile-users-757-million-daily-users/&gt;.

2. “Company Info | Facebook Newsroom.” Facebook Newsroom. N.p., n.d. Web. 23 Feb.<http://newsroom.fb.com/company-info/&gt;

3.) Turkle, Sherry. Alone Together: Why We Expect More from Technology and Less

The Evolution of Video Gaming

Video Games and consoles have expanded greatly in the last few decades. They have brought e  ndless hours of entertainment to millions of people all over the world, myself included. The evolution of video gaming has changed our world in a variety of ways. No longer do people view video gaming the same way. To many people, video gaming is much more than just something done to have fun and waste some time. It is a gateway for advanced communication and technology.

I have played video games since as long as I can remember. It started when I was very young. My neighbor had the Nintendo-64 and I would go to his house almost every day and play games for hours. It was the first gaming system that I was fortunate enough to play, and it truly inspired my future connections with video gaming. It wasn’t until my parents said I was playing video games too much that my playtime decreased. However, a few years later my parents bought me the Nintendo GameCube, and this was the first time I experienced some of the changes of an upgraded video game system. The first apparent change was that I had a larger selection of games to play. It seemed like what used to be only Mario games expanded to a much larger variety. Some of my favorite games were Super Mario Sunshine, Pikmin and NFL Blitz; all were much different but equally fun. Many years later, I was lucky enough to get the Microsoft Xbox 360 for Christmas. I remember the first time I played on it. It seemed completely foreign to me, as the capabilities of the Xbox 360 were something I had never seen before. First off, the graphics were much better. Everything seemed much more life-like and this was one of the main attractions compared to older systems. One of my favorite games was Guitar Hero, which was a game where you had a fake guitar with 5 buttons on it and you could strum along to real songs. This later made me believe I was good at playing the guitar, so I purchased a real guitar awhile later and tried to play, but the hobby didn’t stick. Another great feature of the Xbox 360 was the online capability. You could connect with players all around the world to challenge and communicate with them. It was very fun because it gave you the opportunity to test your skills against the best players in the world.

Now that I have talked a bit on my experience with video games, and the evolutions that I have seen first hand, I will focus on the evolutions throughout the entire life of the video gaming industry- one of the biggest changes is the variety of games. When consoles were just being made they would simply be a single game, or only have the capability to play a few different games. In today’s world, however, there are hundreds of games on a variety of different gaming systems that we can choose from. If you do not like action games, you can play sports games. If you do not like sports games, you can play adventure games, and so on. The opportunities now seem to be endless. Another huge part of the industry’s evolution has been the changes in graphics, as discussed earlier. Video games now almost give you a feeling of real life, as if you are really there in the action. This has really expanded the user base because people feel like they’re actually a part of the game. Another way consoles have expanded is in their capabilities. Consoles can now do much more than play games. They can connect to the Internet and play movies. You can use them to watch Netflix, or even connect to your favorite social media websites. It really is mind-blowing to think about all the capabilities that some of the modern consoles have, and I can’t wait to see how they continue to expand in the future.

As people experience the changes in video gaming technology, they are changing with them. As stated earlier, one evolution of the video gaming industry is online play. This allows people from all over the world to connect and challenge each other at their favorite games. It brings in new competitive and social aspects to video gaming. You can challenge the best players in a certain game, and instantly talk to people from anywhere in the world with a headset. This is a very enjoyable aspect of video gaming in the modern age, and one of the reasons for the large increase in the number of video gamers.

Alone Together by Sherry Turkle takes an interesting viewpoint that allows us to look at the evolution of video gaming in a different way. The book explores the idea that as technology expands, there are more ways to be connected, networked and to be together. However, while video games may connect us in many ways, they may actually make us more physically alone. As discussed earlier, the new generation of gaming consoles allows for greater connection and communication through online play. We hop on our favorite video games and we’re able to talk to people all around the globe and even become friends with them. But we are not with them, and we will most likely never see them. This is a problem that affects people, mostly children and teenagers, from all around the world. People lack the desire for true friendship because they think the people they talk to online are their friends. Even though this can be true and some people do make good friends online, this is a very unhealthy concept that has adverse affects on people. It will often cause people to be unsociable in real life. It is very interesting to think about the ways that video games connect us in many ways, but make us more disconnected in other ways.

Another interesting change in video gaming is the shift to more female gamers.

Video games are often seen as being mainly used by males, whom are usually stereotyped as teenagers. This is far from the truth. It really boils down to the type of game being played; for example, you are more likely to see a male playing a first-person shooter than you are to see a female. This is because video games are marketed to their respective audiences, and there has been a recent rise in marketing to females. One game series that is marketed towards females is Sims, which is a game where people can create a home and family, and really make their own fictional world. While many games like this target a female audience, gaming on home consoles isn’t the preferred method by females. The majority of female gamers are actually playing games on their mobile devices. The marketing of games on phones is much less gender-based, which is a reason for the large number of females playing them. Another method of gaming that has appealed to females is the Nintendo Wii. The Wii can be seen as a fitness device and has a large appeal to females because it is more active. With these new marketing techniques and gaming methods, the population of female gamers has been rapidly increasing.

Besides the enjoyment that video games bring, why do we really care about how video games evolve? Well, there are many positive and negative affects that video gaming has on people, and many of these affects are due to the advances within the industry. Lets first look at some of the negatives. One of the biggest arguments against the playing of video games is the possibility of negatively affecting one’s health. This is usually only seen in people who play excessively, to the point where it keeps them from doing other activities. For example, a teenager that’s playing video games for 8 hours every day may not get the exercise that they should, or may even divert their attention from school and start to get bad grades. These are some of the reasons why people may stereotype video gamers as obese teenagers who are wasting their lives sitting on the couch all day. However, this is obviously an extreme case, and far from true for all people that play video games. Another negative is the possibility for video games to cause aggression, which is often seen when people are playing violent games. Some of the most popular games are violent, and children who play these games often display aggressive behaviors. There have been cases where kids have actually killed others because of there experiences with these games. This is why it’s very important for video game usage in children to be monitored, either by limiting the type of games played, or by limiting the time playing violent games.

While most people are able to point out some of these negative impacts, they often fail to see some of the positives of video games. One of these includes the fact that video games may improve computer literacy and coordination, which is mostly seen in children. (1) This may allow them to be able to perform computer tasks more efficiently or even enhance performance in sports. There are also video games specifically designed for educational purposes and these are great learning techniques for children.

There are many ways that video gaming has evolved since the first years that the industry was introduced. This was made possible by the great advances in technology and intellect. The evolution of video gaming has allowed for millions of people to be thoroughly entertained and there are many good and bad impacts stemming from these changes. It’s important to realize potential risks and benefits of playing video games, and to monitor the usage amongst children. Video games affect people in more ways than most people think. They evoke emotions and they change personalities, and these changes are only getting more common as technology in video games advance. I can’t wait to see what the future of this technology has in store for us, as well as how these technological advances will continue to shape human behavior.

Work Cited

1.) “The Impact of Video Games.” The Impact of Video Games. N.p., n.d.

Web. 27 Apr. 2015. <http://www.pamf.org/parenting-teens/general/media-web/videogames.html&gt;.

2.) “Female Gamers On The Rise.” Forbes. Forbes Magazine, n.d. Web. 15

Apr. 2015. <http://www.forbes.com/2009/07/06/video-games-girls-markets-equities-technology.html&gt;.

3.) “The Art of Video Games.” Smithsonian. N.p., n.d. Web. 15 Apr. 2015.

<http://www.smithsonianmag.com/arts-culture/the-art-of-video-

4.) Turkle, Sherry. Alone Together: Why We Expect More from Technology and Less

from Each Other. Basic, 2011. Print.

Personal Research Reflection – Video Games

I have always loved video games, which is one of the reasons why looking at the evolution of gaming systems amazes me. This evolution is not just something that has happened over many decades, it can be seen from year to year. In my lifetime alone, I have experienced many of these changes.

It started when I was very young. My neighbor had the Nintendo-64 and I would go there almost every day to play for hours. It wasn’t until my parents said I was playing video games too much that my playtime decreased. However, a few years later my parents bought me the Nintendo Gamecube, and this was the first time I experienced some of the changes of an upgraded video game system. The first apparent change was that I had a larger selection of games to play. It seemed like what used to be only Mario games expanded to a much larger variety. Some of my favorite games were Super Mario Sunshine, Pikmin and NFL Blitz; all were much different but equally fun.

Many years later, I was fortunate enough to get the Microsoft Xbox 360 for Christmas. This is when I really started to see changes. The capabilities of the Xbox 360were something I had never seen before. First off, the graphics were much better. Everything seemed much more life-like and this was one of the main attractions compared to older systems. One of my favorite games was Guitar Hero, which was a game where you had a fake guitar with 5 buttons on it and you could strum along to real songs. This later made me believe I was good at playing the guitar, so I purchased a real guitar awhile later and tried to play, but the hobby didn’t stick. Another great feature of the Xbox 360 was the online capability. You could connect with players all around the world to challenge and communicate with them. It was very fun because it gave you the opportunity to test your skills against the best players in the world.

Many times I think back about how I got started into video games and some of the things that influenced me to keep playing them. The enjoyment factor is definitely the main reason. I have had so much fun playing video games in my life, and I have made friends along the way. However, I also feel that I have wasted a great deal of time. There are so many other things that I could have spent my time on. For example, I could have expanded my education and spent more time doing schoolwork. Video gaming is an activity that is fun in moderation, but excessive use is really just a detriment to you in many ways. It’s easy to see why the video gaming industry has boomed in the last few decades. With the invention of new technologies, the growth will only continue. I can’t wait to see some of the ways the industry will change, and I’m happy that I will be around to experience these changes.

Comments on Artificial Intelligence Posts: An Archive from Konno8

There are many great and interesting points brought up about Artificial Intelligence within these blogs. Many of these points speak on the effects that some Artificial Intelligence may bring in the future. These possible effects can be both good and bad. I’m going to analyze a few of these points and share some of my thoughts on the topic.

“You may not realize it, but artificial intelligence is everywhere.” This is a great point and one in which I completely agree with. At a basic level, Artificial Intelligence is technology created by humans, that has human like qualities. For example, things like being able to make decisions or recognizing speech may be considered Artificial Intelligence. Many technologies in the modern age have these qualities.

The idea of Artificial Intelligence in movies is another interesting topic. I think it’s important here to realize that most of this stuff is highly fictional and will not likely exist in the near future. At the same time, however, it’s exciting to think about AI in the present and the possibilities we have for AI in the future. I’d also like to comment on the possibilities of AI for good vs. bad, or the fears that it brings upon people. The good plays in where AI is able to do things for humans, often times much faster and more efficiently. This can be seen in financial technology, often making decisions for humans and taking some of the work out of their hands. AI also allows us to learn new things, and provides us with endless hours of enjoyment. This is seen through AI in video games. A new movie came out called Chappie, which involves a future where crime is controlled by a set of mechanized police. When one of them is stolen and given new programming, however, it allows him to be able to actually feel emotion and think for himself. I think this is one of the biggest worries that humans may have about robots and Artificial Intelligence in general. It’s crazy to watch movies like this and imagine that technology could go so far as to be able to have real emotions. At the same time, if technology we create can think for itself, what control do we have at that point? Also, what would stop them from doing things for themselves or even taking over the world? These ideas are interesting to explore, and this is really where the idea of fear plays in with Artificial Intelligence. For me, this doesn’t seem like it would ever be possible, but obviously I can’t predict the future.

So again, the possibilities of Artificial Intelligence in the future seem to be endless. We have no idea about the exact future of this technology. However, we can fantasize about some of these possibilities, and it often seems like AI could make the world much more productive and in many ways easier. At the same time though, people like to think about the bad side of AI, and many of the fears that come from these possibilities. Artificial Intelligence is exciting, and I can’t wait to see some of the changes that will come in the future.

https://newwritingtechnogenesis.wordpress.com/tag/artificial-intelligence/

Video Gaming Outline

Research Question:

In what ways has gaming changed/evolved and how have these changes shaped how people interact?

Introduction:

-Fun fact about video games

-Size of the gaming industry including basic statistics on popularity and usage of video games

-Brief background of my experience with video games (I’ve been playing since I was a kid…)

Thesis; Video gaming has evolved greatly in the decades since its creation, and in many ways these changes have shaped how people behave and interact with each other… (Going off of research question)

Evolution of gaming systems

-Video game systems of the old vs. modern video game systems (Atari, Nintendo 64, Wii, Xbox one etc..)

– Xbox vs Playstation (Innovative differences, creators…)

-Types of gaming systems (Handheld gaming systems, Home consoles, microconsoles…)

-Video gaming on computers

-Video gaming on phones

-Types of video games

-Online video games

-People from all over the world can play together, also brings in a competitive edge

-Some consoles now have the capabilities to go online, including the ability to go on social media as well as scroll the internet

-What exactly has changed in the gaming systems capabilities?

-Wider variety of games

-Better graphics

-Video games now can be seen as an artform

-Intelligence’Skills/Hardwork that it takes for creating video games

-Facts about the work that the game designers put in to create the games, or specific examples of video games being seen as art

How do people see games differently in the modern age?

-More girls are starting to play video games (Many studies showing that boy vs. girl usage is almost even)

-Much due to marketing certain games to girls

-Gaming apps on phone are often much more appealing to girls

The good vs. the bad

-Often depends on the type of games

Positive effects

-Sometimes allow us opportunities to learn, great for entertainment and relieving stress

-Some games have been proven to develop problem solving skills and logic, as well as decision making, memory, concentration…

Negative effects

-Spending too much time on video games with negatively effect other things in your life, such as school performance, lack of exercise and other health problems

-Possible social isolation

-Reality vs. fantasy

-Carrying feelings from video games into real life, again this is mainly in children

-The impact of video games on people and children in specific (including how violent video games may affect people… transferring feelings of violence and aggression into real world actions. Ex. Children have shot and killed people after exposure to violent video games)

-Addictions and nonstop usage

-Wrap up of good vs. bad

-Like anything else in the world, video games are abused by a large number -of people, and this can obviously lead to problems. However, when gaming time is limited and/or the right video games are being played, it can be beneficial in many ways

Conclusion:

-There are many ways that video gaming has evolved since the first years that the industry was created. This was made possible by the great advances in technology and intellect. This evolution has allowed for millions of people to be open to endless entertainment.

-Weighing the good vs. bad again

-Changes in interaction

-Future of video games?

Video Game Consoles

Video Games and consoles have expanded greatly in the last few decades. They have brought endless hours of entertainment to millions of people all over the world, myself included. It is very interesting to think about how they have changed our world, which has come mainly in the form of communication.

Let’s first look at some of the video game consoles we have seen over the last few decades. Think back to the first gaming system you can think of, or maybe the first one you played on. For me, it was the Nintendo 64. I would spend hours everyday with my friend next door playing Mario Kart. But even before the Nintendo 64, there were consoles such as the Atari and the Odyssey. There were also handheld video game systems such as the Gameboy and the PlayStation Portable, which came much later. Two of the biggest home video game console makers are Sony, who created the PlayStation line, and Microsoft, with the creation of the Xbox line. Within the last two decades we have seen three different Xbox consoles, and four different PlayStation consoles. Video Gaming is an extremely large industry, and one in which won’t go away anytime in the near future.

So how exactly have these consoles evolved? One of the biggest things that has changed is the variety of games. When consoles were just being made they would simply be a single game, or only have the capability to play a few different games. In today’s world, however, there are hundreds of games on a variety of different gaming systems that we can choose from. If you don’t like action games, you can play sports games. If you don’t like sports games, you can play adventure games, and so on. The opportunities now seem to be endless. Another huge part of the industries evolution has been the changes in graphics. Video games now almost give you a feeling of real life, as if you are really there in the action. This has really expanded the user base because people feel like they’re actually a part of the game. Another way consoles have expanded is in their capabilities. Consoles can now do much more than play games. They can connect to the Internet and play movies. You can use them to watch Netflix, or even connect to your favorite social media websites. It really is crazy to think about all the capabilities that some of the modern consoles have, and I can’t wait to see where they go in the future.

The numbers are staggering. According to an online study, over 700 million people are playing games online. Another study shows that over 34 million people, in the United States alone, play video games for at least 22 hours a week. This is more than half of the time it would take to work a full time job! Whether this time is well spent or wasted is an argument left for other people, but I do know that video games give people joy all around the world.

Works Cited

“Study: 1.2 Billion People Are Playing Games Worldwide; 700M of Them Are Online – GeekWire.” GeekWire. N.p., 25 Nov. 2013. Web. 26 Mar. 2015. <http://www.geekwire.com/2013/gaming-report-12-billion-people-playing-games-worldwide/&gt;.

“Study: 1.2 Billion People Are Playing Games Worldwide; 700M of Them Are Online – GeekWire.” GeekWire. N.p., 25 Nov. 2013. Web. 26 Mar. 2015. <http://www.geekwire.com/2013/gaming-report-12-billion-people-playing-games-worldwide/&gt;.

Social Media: The Future of Communication

The world is much different than it used to be. Social media has changed many aspects of our lives. Communication possibilities have changed drastically. Take a look at the biggest social media websites. What do they do for you? How do they connect people? It’s obvious that social media has changed the way people communicate, but how exactly has it done this? Facebook is the largest social media website, and thus, it will be the main point of focus. Facebook was created in 2004 by Mark Zuckerberg, who was a student at Harvard University at the time. He went through many struggles in his creation of Facebook. These struggles included lawsuits, the loss of friends, and many hours of hard work. Mark Zuckerberg is a very intelligent man and he created a legacy for himself through his passion and strive to create something great. These were the components in which Facebook was built upon. Facebook is based in Menlo Park, California and today employs almost 10,000 individuals. It is, without doubt, the largest social media website in the world. Every single day, over 890 million people log on to Facebook, and there are about 1.4 billion people that use the site monthly. 1.2 billion of these users access Facebook through their phones. In addition, there are 300 million photos uploaded to Facebook everyday. Think about these numbers. There are about 7 billion people share this earth, and many of these people lack basic access to such a site. China, the most populated country in the world, has banned Facebook for the majority of its citizens. A company with this type of power has endless opportunities to change communication, and the world as a whole. Facebook’s mission states the desire “to give people the power to share and make the world more open and connected.” At the core, the idea is very simple. People want more ways to connect. Facebook fulfills these desires. Facebook, however, is much more than just a simple communication method. Facebook allows people to accomplish a large variety of tasks. At a basic level, people can communicate instantly. Through status updates and posts, people can see what their friends are doing at all times. Photos and videos also allow people to show others what they’ve been up to. Other things people can do include sharing their interests and other information on their profile page, playing games, and even connecting with celebrities or businesses. One of my favorite features of Facebook is the ease of planning events. People no longer have to call, text and email all their friends for events. With a few clicks, you can invite all of your friends to an event. This is great for things such as weddings, graduations and other parties/events. Look at Facebook in its entirety and you will find endless opportunities for entertainment. Facebook does much more than you may think. Ann Cvektovich’s An Archive of Feelings was an interesting read, for a variety of reasons. The book is about the story of women and their accounts of trauma; seen as an archive. The book is very powerful and resonates with many audiences, not just women that faced the same struggles and conflicts seen in the book. While looking at this “archive of feelings”, one may also look at how different technologies may be seen as an archive. I decided to look at others example of archives, including modern technology along with social media. It seems that a large number of technologies may be considered an archive in this day and age. Many technologies, in their nature, record activity over short and long periods of time, which may be considered an archive to some extent. In definition, an archive could be described as a history of information. Think about all the things or technologies that may fit this definition. Think about the things you use everyday. Look at simple things such as your computer. This is an accumulation of many of the works you have done throughout yours and its life. Going off of this, a phone works in the same way. Your phone has messages, pictures and conversations that have been created over its history, and a portion of your life. An archive I’m interested in speaking about is social media, and Facebook in specific. It’s not hard to see why Facebook is an archive. It is a collection of life events through media. Think about the day that you first got a Facebook, and how much of your life you can review since then. You can hop on Facebook and you have access to years of pictures and conversations. It’s crazy to think about this stuff. Look back and see how much you’ve changed. Some people put photos from their everyday lives on Facebook to be able to access it later in life. Years of people’s lives are captured on Facebook, and they will continue to be captured until Facebook is no longer functioning. In many ways, this is a great thing but it can also be sad to think about. Some people may get on Facebook and look back at pictures just be reminded of tragedies that occurred earlier in life. For example, it may bring memories of deaths in the family, or other moments you wish had gone uncaptured. On the other hand, some people may have had Facebook for half of their lives, and be able to look at pictures from when they were a child and recall how fast they grew up. Facebook is an archive, and as an archive it will evoke many thoughts and emotions. In addition to being an archive, Facebook can be looked at in other ways as well. Alone Together by Sherry Turkle takes an interesting viewpoint that allows us to see social media differently. The book explores the idea that as technology expands, there are more ways to be connected, networked, and stay together. However, while social media may connect us in more ways, we are often physically alone now more than ever. With Facebook, it’s almost as if people don’t even need to leave their home to talk to others, as all of their communication needs are already met. This is true power in technology, and this is where the idea of “alone together” plays in. We no longer need to communicate in person to be satisfied. In many cases, communication has changed to status updates, pictures, and likes. We can now communicate online in various ways for unlimited amounts of time. This is how communication has changed. Social media is highly addictive to a large number of users. Everybody feels the need to be seen, and everybody wants to fit in. Through Facebook, even people that aren’t the most outgoing can have hundreds of friends, and with one post all of these people can be connected to this individual. In some ways, this encourages them to stay at their computer and be sociable online, yet barely talk in real life. This is a tragedy. Another thing that is occurring is people are becoming obsessed with likes. Instagram is a perfect example of this. Many people spend time planning and taking perfect photos just so people online can like it, and therefore they fulfill a need for self-presentation. They want to show the best versions of themselves. This can be good in some ways. However, many of the effects are bad. For example, some of these likes may be from people that they have barely talked to in real life, and this is where a problem plays in. People are gaining positive reactions from others online, which just reinforces people to stay online and in-person interaction is, therefore, often limited. This is exactly how social media has changed people. There is no reason in the foreseeable future why social media would stop growing. Now that these possibilities are out, they will only expand. People will only get more connected online. For this reason, we must think about the fact that the world is changing. People are changing. This means that social media must change with them in order to remain successful. There are many ways that social media has changed, and it will continue to change with the times. Facebook is not just a website people will get on for a few minutes and leave. It’s not just a website that people get on to say hello to their friends. It’s a website where people spend hours straight simply looking at other people’s lives. Privacy is almost non-existent online. The time wasted on social media is one of the greatest outrages in our technological age. Social media will destroy us. It’s an innovational masterpiece, but it is also a social disaster in many ways. People are starting to care more about how they are seen online than they are in real life. We are in a world where people may care more about how many friends they have on Facebook rather than how many people they can truly confide in, have fun with, and with whom they can share meaningful conversations. The expanding of communication can be good, but it starts to get bad when it prevents people from real life experiences. This could be the way of the future, and that is not a future I want to be a part of. We have social media, but ask yourself, do we have a social world? Works Cited: “Facebook Passes 1.23 Billion Monthly Active Users.” TNW Network All Stories RSS. N.p., 29 Jan. 2014. Web. 24 Feb. 2015. <http://thenextweb.com/facebook/2014/01/29/facebook-passes-1-23-billion-monthly-active-users-945-million-mobile-users-757-million-daily-users/&gt;. “Company Info | Facebook Newsroom.” Facebook Newsroom. N.p., n.d. Web. 23 Feb.

  1. <http://newsroom.fb.com/company-info/&gt;.

Turkle, Sherry. Alone Together: Why We Expect More from Technology and Less from Each Other. New York: Basic Books, 2011. Print. Cvetkovich, Ann. An Archive of Feelings: Trauma, Sexuality, and Lesbian Public Cultures. Durham, NC: Duke UP, 2003. Print.