Outline of Future of Music

Essay Outline

Research question:

  • What are emerging musical technologies that will have an impact on music
    • Artiphon
      • midi reideration
      • using iphone as source/bank of sounds
      • creating app to go along with controller to make even more customizable
      • an all in one compact controller
        • allows anyone to make music as long as they have a phone

I think that because it’s so versatile that it will appeal to more people, not just “musicians” but music lovers who want to create their own sounds but don’t have the money or knowledge or skill to play an instrument

broaden the scope of music production for better or worse but allow the ease of music creation, whether this is a good idea or not, having people think they can create a hit or giving people who have no business creating music an opportunity

    • Ableton
      • music production software
      • uniqueness is the ability to create and alter frequencies, filters and sounds in real time and makes it simple
      • it’s a simple interface but has pushed the envelope and led to the potential future of having producers in different rooms work on a project together simultaneously
      • interaction and collaboration of music
        • deadmau5
        • giving platforms such as soundcloud allows collaboration between big artists and unknown “diamonds in the rough”
        • the transparency of artists recording (livestreaming from studio making music, not just a check in, the actual recording process)
        • soundtrap
          • emerging technology that is claiming to improve seamless and simultaneous collaboration of artists in different places on a track
          • problem with current simultaneous collaboration is there is a lag and it’s slow, not truely seamless

  • future of music going solo, but these solo artists collaborating with each other more, and with more ease in real time.
    • Jim Morrison prediction from 1970’s (on breakin a sweat) of solo musicians producing own music
    • alot of DJ’s now, electronic music upstart
    • collaboration is happening more between them, the remix and the ease of sending and collaborating
    • is it the solo artist that causes the ease of collaboration or is it the ease of collaboration that allows the solo artist
    • both are going hand in hand right now, not much collaboration between artists except rap
    • the progression of music has showed that the future is solo artists with collaborations ( rap the last 30 years until today)


  • Audiophile resources
    • people are demanding better quality audio
      • pono
      • Tidal
      • record sales
      • headphones
        • beats, monster, bose
      • headphone amplifiers

right now there’s a huge potential shift in the way music consumers will receive music and artists will be able to release music

More and more people are demanding a higher standard in paying artists and higher quality of music that is delivered.  It’s been all about getting close to the master track that artists hear and determine is the best.  Through cassette, cd and mp3 these qualities are compressed and lost and we don’t get to hear the best and actual version of the song the artist intended us to hear.  This has been a growing movement over the last few years that I’ve been following.  It’s picked up a lot of pace starting with the demand for vinyl to shoot through the roof.  Just within the last year vinyl sales have increased by over 50% because people want the better quality.

Second the shift in the premium headphone market relfects the mainstream desires for better sound as cool, beats by dre most notably, but Bose has been in this space for well longer but really beats was the company that blew this market up.  along with the demand for better sound comes demands for better, more affordable technology to give the consumers a better listening experience.

One of the newest innovations was the Pono system, a portable music system, like an ipod that has developed their own store as well of high fidelity, lossless quality master recording of artists through their store and to be played through their player which are over 100x better quality than cd and mp3 compressed qualities.  this shift in demand for higher quality has been mostly in part to musicians demanding for such that is now catching on to mainstream.  As record sales have declined, the streaming market with platforms such as pandora and spotify have emerged as the new winners.  But all of this is changing with the latest platform, Tidal, offering high fidelity streaming for a monthly subscription.  This is putting together the demand for high quality audio with the current evolution and preference streaming.  

Essay Outline; Ancient Egyptian Funerary Technology

Title: Ancient Egyptian Funerary Technology; Embracing Death through Cultural Beliefs, Rituals, and Mummification.
I) Introduction: Man’s respect and reverence for life lends to respect and reverence for death.
A) Egyptians saw death as a new journey that no one had personal experience with. (Thesis) Unique Ancient Egyptian Funerary Technology emphasized two mandates; first, an adherence to cultural beliefs and rituals laid out in The Book of The Dead, and second, mummification as means of body preservation, Egyptians believed it was necessary to have a functional body for the soul to navigate the Kingdom of the Dead (1).

II) Historical Record: Earliest recorded narratives are Greek, ca. 2200 BCE (Before Common Era) —135 CE (Common Era).
A) Famous Greek heroes such as Gilgamesh, Herakles, and Theseus, through their mythological stories help everyday Greeks understand classical Greek issues surrounding their lives and their deaths.
B) Most individuals of this time period saw death as an individual journey.
C) Christianity introduced the concept of an apocalypse, and all-consuming, world- wide event capable of destroying all of humanity.

III) Cultural beliefs and rituals surrounding death.
A) The Book of the Dead (1), (3).
1) A cryptic collection of tailored, individual instructions for prominent, “Royal” Egyptians to succeed in the afterlife.
2) Hymns, epithets and magical spell recited by priest at embalming, written in coffin or on tomb walls (2).
3) Osirian Myth: Osiris, mythological Egyptian god of death, king of the dead, depicted as first mummy. The Osiris Myth, used as guide to customize the text found in the individual The Book of the Dead (1).

IV) Mummification
A) Definition: a series of physical and chemical applications, in addition to, ritualistic magical spells, epitaphs, and hymns and litanies recited by an Egyptian priest at the time the body is embalmed; all of which is designed to minimize or arrest tissue decomposition (1), (3), and (5).
1) Mummies found as part of other cultures around the world, but, the Egyptians credited with the origination and refinement of technology.
B) Origination of technology, alluded to in Egyptian Cosmogonies.
1) Cosmogonies established a foundation for religion, cultural morays, and established a familial lineage (1).
2) Helped answer “Is there an after-life?” Egyptians understood death as something to be managed and in turn life could be restored.
3) The Osiris Myth revisited. Egyptians understand why it is so important to pay meticulous care to the body; a means necessary for the soul to navigate the kingdom of death (1), (3).
C) The process of Mummification.
1) Body face up on flat mortuary stone; cool crypt, arid conditions facilitate desiccation.
2) Abdominal viscera and organs removed, washed and desiccated, individually wrapped, returned to body cavity later.
3) Brain liquefied and removed from skull.
4) Body cavity washed and dried, body flexed into fetal or sitting position and lowered into a concentrated salt bath in a large jar, with the head exposed (5).
5) When epidermis of skin can be easily lifted the body is removed from salt jar.
6) Replace any fingernails or toenails that have fallen off.
7) Coat abdominal cavity with oils and fragrances, replace abdominal organs that are individually wrapped. Close abdomen with linen tapes and a plate of wax.
8) Finally, body coated in oil and fragrance, wrapped twice with linen tapes, final coat of oil and fragrance and resin, then final linen wrap (5), (4).

V) Conclusion.
A) Ancient Egyptian Funerary Technology centered on two mandates; one, an adherence to cultural beliefs and rituals and laid out in The Book of the Dead, and two, mummification as a means of body preservation.
B) Funerary Technology of the day shows a collaboration between …
1) Religious ideals and rituals, mythological themes, human necessity, and early applied science.
C) Managing death meant life restored.

1) Lopez-Ruiz, Carolina. Gods, Heroes, and Monsters. New York, NY. Oxford University Press, 2014. p. 23 – 27, p. 445 – 451. Print
2) Lichtheim, Miriam (1975). Ancient Egyptian Literature, vol 1. London, England: Universitym of California Press.
3) ASSMANN, JAN, and DAVID LORTON. Death and Salvation in Ancient Egypt. Ithaca; London: Cornell University Press, 2005. Print.
4) Mummies. Lynnerup, Niels. American Journal of Physical Anthropology vol. 134 issue S45 2007. p. 162 – 190.
5) Dawson, Warren R. “Contributions to the History of Mummification.” Proceedings of the Royal Society of Medicine 20.6 (1927): 832–854. Print.
6) Dunn, Jimmy (22 August 2011). “An Overview of Mummification in Ancient Egypt”. Retrieved 9, November 2013.
7) Pic1. Detail from the book of the dead of Sesostris, 15th century b.c. (Vienna, Austria]).
8) Pic2. Robertson, Graema. The Guardian 2010. In Pictures: the ancient Egyptian Book of the Dead at the British Museum.

Bees Outline


  • Explain reasons bees are struggle bussing
    • Climate change
    • Pesticides
      • Some illegal in other countries allowed in US
    • List off some things that bees give us
      • Tomatoes
      • Carrots
      • Strawberries
    • Thesis statement: Despite the fact that bees are an extremely important part of human life, people fail to fully grasp the danger that we cause bees, and fail to fight for a change.

How we use bees:

  • Plant pollination
    • Bees are transported specifically to pollinate plants for people growing things like tomatoes which require bees
    • Beekeepers bring bees on trucks to farms to pollinate and then put them back in the trucks and leave
      • This must be extremely stressful for the bees
    • Honey
      • Some bees are kept by bee keepers to cultivate honey
    • That one antibiotic
      • There is an antibiotic that bees use that people get from the bees somehow
      • I cant remember the name but it begins with P and the bees get it from resin on leaves and take it home to keep the hive healthy
    • California
      • They make a lot of money off of bees
        • I will find some statistic about how much money California is making on bee slavery

How we react to bees:

  • fear of bees
    • we teach children to be afraid of the bee’s sting
    • Many people will flail around and scream if they see bees around
    • People try to kill bees out of fear
    • People remove hives near their house by poisoning or destroying the bee hive in another fashion

What we do to bees:

  • Humans cause pollution
  • Since 1945 honey bee population has nearly halved (TED)
    • During WWII we started using synthetic fertilizer instead of plants that are good for bees
  • Pesticides go home with bees when they collect food (TED)
  • “Neonicotinoids are killing bees at an exceptional rate” (collective-evolution.com)

Whats next:

  • people saw bee movie and so they are getting more okay with bees
  • People need to learn what they will be missing without bees in order to love the bees
  • Colony collapse disorder has brought attention to bees

What can we do:

  • Reverse climate change
    • stop pollution
    • no deforestation
  • stop using pesticides
    • pesticides banned in other countries should be banned in the united states as well
    • I think I read somewhere that the United States is basically the worst ever when it comes to pesticides
  • The first two are big tasks, so on a personal level we can plant flowers
    • planting bee friendly flowers in your yard can help a bee
    • if a bee is feeling lethargic it can eat from your flowers and maybe the bee will live
    • Similarly, ive seen little keychains that have bee food on it


  • Bees are good and we really really need them
  • People are bad
  • If the bees die they will take us with them
    • “If the bee disappeared off the face of the earth, man would only have four years left to live.” – Albert Einstein maybe said this. No one knows for sure.


TED – http://www.ted.com/talks/marla_spivak_why_bees_are_disappearing?language=en#t-382963

Forbes – http://www.forbes.com/sites/paulrodgers/2014/09/09/einstein-and-the-bees-should-you-worry/

Essay Outline (About free-to-play games)


Nowadays many players spent much time on playing games which is called “free-to-play” games. However, they are not free at all. In fact, they are some sort of “pay-to-win” games. Players who paid more money will get more good items and others who spent much more time will also get these items if they can accomplish tasks and then get rewards. But in this situation, many people still enjoy these games although they are not fair as “pay-to-play” games (for example, games on Nintendo 3DS). Why do people continue playing “free-to-play” games?

In These Games: Players Are Intentionally Divided into Groups

In order to find some clear reasons, I think it’s necessary to see how these games are like. In these “free-to-play” games, players are divided into different groups with various statuses: players who paid more money than the average players; players who spent much more time than others and the average players who paid a little or did not pay at all. Just like the real world, even in these “free-to-play” games, something like “social status” appeared. “Richer” players will get more benefits and some players who spent much more time in accomplishing tasks with rewards will also get more benefits than the average players. In a word, in order to get more benefits as soon as possible, players have one option: paying more. And sometimes there will be another one: spending more time. But in some games, this option is not available, and the only way to be much stronger than the average players is paying more money.

The Examples from My Personal Experiences

One typical “free-to-play” game in the U.S. is Hearthstone. Hearthstone is a collectible card game which is available on PCs, Mac and tablets and maybe this category of card game is inherently created for the collection of more money once they were debuted. In Hearthstone, you need to collect better cards than what others have to win. Rare cards are always along with some powerful features. When I played this game, I met some players with rare cards including special features. Actually, for many times when I was about to win, one or two very rare cards in my opponents’ deck soon changed the situation and then I lost. Another situation is about “masters”. Sometimes I realized I met very smart players. Indeed, they had few rare cards, but they won by using good strategies. I thought they spent much time in Hearthstone than average players.

Another instance of “free-to-play” game is an online PC game from China, Crossfire. In China, due to some reasons which I cannot understand, the government had forbidden the sale of game consoles for many years. So game companies turned to create a new market about online PC games. And Tencent is one of these successful companies. Tencent introduced Crossfire into the market. It’s a game like Counter-Strike (the original version). And it’s “free-to-play”. At the beginning (in 2010), Crossfire was not bad, I enjoyed this game. But with the releases of expensive items, it soon became unfair for average players. If players bought an items (in this game, the primary items are guns), he or she will definitely have a better chance to kill opponents in the game. Their weapons can target more precisely. So I quitted several years ago. Last year, I logged in and was curious about what was going on in this game. Just like what I expected—this situation was still the same as what I saw several years ago.

Moreover, there are many other examples in Apple’s App Store or Google Play. For example, Clash of Clans. It’s “free-to-play”, but the first time when I opened it, I realized that, this kind of game on smartphones is also “pay-to-win”. For the constructions in Clash of Clans, if you want to finish quickly and get more advantages, just pay. Or, wait for a while, and others may surpass you while you are waiting.

Why to Play: the Mismatch of Status

“Free-to-play” means “pay-to-win” for these games. Why do many people still want to play this kind of game? I think people play “free-to-play” games just because of the lack of fairness. In other word, the existence of the “social classes” in games. In these games, each one may own at least one account. And they can have another version of themselves by using these accounts. In the society, it seems hard to change the social status (social classes). But “free-to-play” games offered an opportunity to change virtual social status by paying (money or time). Some people may not have an opportunity to be a millionaire in the real world, but they may pay more money than average players do (even just a little bit more) and be “richer” in the game. There is some kind of mismatch between the status of players and social status. Many people are very glad to see this situation. Comparing with the real world, it is way too easy to be in ‘upper class” in a games, isn’t it? If you can be stronger by paying money or spending much more time, why not do this? At least, in a virtual world, they may be better off easily.

Work Cited

  1. http://www.polygon.com/2014/5/9/5699178/hearthstone-pay-to-win
  2. http://www.businessinsider.com/why-clash-of-clans-is-so-popular-2014-9
  3. http://www.forbes.com/sites/insertcoin/2014/01/20/crossfire-tencents-top-earning-free-to-play-game-youve-never-heard-of/
  4. http://chronicle.com/article/Studying-the-Digital-Self/145971/

Microscope Research Paper Outline


Research Question:

What is the microscopes role in society’s technological and scientific development?

Thesis? A microscope is a timeless technology that is the foundation of past and future scientific development.

  1. History-use of optical glass lenses by Greeks and Romans (perfected in Middle Ages)
  2. -First “microscope” Hans and Zacharias Jansen
  3. – Discovery of bending light (using polished crystals) to enhance size of images (Early as 700 BC.).
  1. Definition

– What is a microscope?

– How does it work?

– Simple concept, multiple lenses (multiply magnification power)


-magnify (objects at Close distances)

-resolve object (dependent on light waves)

– make details visible

– Difference between telescope and other optical lenses

– Robert Hooke- first use to define “microbe”

  1. Why do we need microscopes?
  • fulfills innate human “curiosity
  1. USES
    • Understanding of how nature works
    • Biology, physics, etc
    • Research
    • Education (used in science labs in schools to help teach concepts)
  • impact of microbial world
    • (Diseases, medicine, food production,).
  • -Understanding the microbial world provides answers to larger scale phenomenon
  • Forensics? (other forms of scientific investigations besides research)
  1. Connection between science and technology
  •  “Micro” and Nano technology concepts
  • Chemistry and energy advances
  • Medicine
  1. Evolution of “trans-humanism”
  •  Bring back to eyeglasses- just simple tasks made possible! “Excel human’s natural sight limitations or at least compromise for natural human deficiencies.
  • Diagnosing diseases (Much more easy and accurate if you can actually SEE specific pathogen!)
    • Modern medicine and Life span increase
  • Consequences? Are we perhaps now “seeing” and observing things that were not “meant” to be seen. When has our curiosity gone too far?
  1. Future?
  • What role do microscopes have in the future of science? / How will this technology evolve?
  • Obviously still greatly needed- High number of scientific research (exact stat find during research) involves some sort of microscopic component/ observation
  • Their own development- Electron microscopes, SEM TEM, etc (different light settings, higher magnifying power, etc) Limitations of traditional compound. Specific uses for each kind (is one better to research different things..etc)
  • Is this technology “timeless?” (Unlike other technologies which are replaced or just no longer have a need in society anymore)
  • *This might be one of the most important aspects of this paper that I’ll focus on. I think it is important to look at technology not only at what it has given us, but also at its potential! I think it is very rare for a technology that has remained fairly similar in concept and design throughout hundreds of years has been the foundation for an unbelievable amount of other breakthrough, new, and rapidly developing technologies.
  • Human curiosity will always drive us to ask questions about the “invisible world”. Will there ever be a point in society when we know everything there is to know about the natural world, biological phenomenon, etc.
  • *Tie curiosity back to beginning (why have microscopes?) and as evidence for why technology will be timeless.
  1. Conclusion

Essay outline of Cellphones

  • Central Thesis: Are cellphones an extension of humans?
  • Introduction: Begin the essay with a fun fact or an interesting opening. Then briefly mention the purpose of the essay. Explain my personal experience on the topic. Introduce the central thesis of the essay.
  • Background on personal experience on cellphones and how it has change for me. Explain the story behind how my parents have used the old and simple phones to the new and complex phones.
  • History of cellphones: Talk about the history of cellphones. Previous blog post will be helpful for this paragraph. Mention the key people behind the make of the very first cellphones. Mention different examples of cellphones in history and pop culture.
  • Physical appearance of cellphones: Describe the physical appearance of cellphones using the five senses. Be able to describe it will enough that people can picture it. Give examples of the different shapes and appearances mentioned.
  • Purpose of cellphones: Has the purpose of cellphones change over time? Describe the changes in here. Not only describe the changes on the purpose of cellphones but also give a reasoning on why has it change. Bring in different sources here to support the changes. Also talk about some examples of the changes in the purpose of cellphones.
  1. Break this topic into parts
  2. Historical purpose of cellphones: Talking.
  3. Present purpose of cellphones: More than talking. It offers a way for humans to interact and communicate with others through not only phone calls but other apps too.
  4. Talk about the features/apps. Choose a couple to mainly talk about that has change the purpose of cellphones
  5. Future purpose of cellphone” Make predictions and possibly have those predictions supported by sources.
  • Advantages of cellphones. Mention the good things about cellphones. How has cellphones helped humans? Mention and describe different times phones have been helpful and necessary. Talk about emergencies and news.
  • Disadvantages of cellphones. Talk about the bad things about cellphones. Do people use cellphones in ways they shouldn’t. Do cellphones harm people? Are cellphones dangerous? Explain the disadvantages of cellphones and how it had affected us.
  • Comparison of evolution of human and cellphones. Are there similarities between the changes in humans and the changes in cellphones? Talk about the historical facts that are similar for both.
  • Cellphone as an extension of…… our ear? Eye? Nose? Hand? Mouth? Explore the cellphone using the five senses and make the connection of how our cellphone is an extension of our senses. When explaining how cellphones are an extension, be able to find different features and apps that allow that to happen.
  • Cellphones and our needs. Talk about how cellphones are able to meet our needs and wants. Mention how applications and features inside of cellphones are able to make our lives easier.
  • Future of cellphones. Predictions on how phones will keep on changing. Look for sources that can support the predictions
  • Conclusion: With the historical facts, the comparisons, and examples make a conclusion on whether cellphones are an extension of us, humans. Rephrase parts of the introduction by answering the questions brought up in the introduction.

Video Gaming Outline

Research Question:

In what ways has gaming changed/evolved and how have these changes shaped how people interact?


-Fun fact about video games

-Size of the gaming industry including basic statistics on popularity and usage of video games

-Brief background of my experience with video games (I’ve been playing since I was a kid…)

Thesis; Video gaming has evolved greatly in the decades since its creation, and in many ways these changes have shaped how people behave and interact with each other… (Going off of research question)

Evolution of gaming systems

-Video game systems of the old vs. modern video game systems (Atari, Nintendo 64, Wii, Xbox one etc..)

– Xbox vs Playstation (Innovative differences, creators…)

-Types of gaming systems (Handheld gaming systems, Home consoles, microconsoles…)

-Video gaming on computers

-Video gaming on phones

-Types of video games

-Online video games

-People from all over the world can play together, also brings in a competitive edge

-Some consoles now have the capabilities to go online, including the ability to go on social media as well as scroll the internet

-What exactly has changed in the gaming systems capabilities?

-Wider variety of games

-Better graphics

-Video games now can be seen as an artform

-Intelligence’Skills/Hardwork that it takes for creating video games

-Facts about the work that the game designers put in to create the games, or specific examples of video games being seen as art

How do people see games differently in the modern age?

-More girls are starting to play video games (Many studies showing that boy vs. girl usage is almost even)

-Much due to marketing certain games to girls

-Gaming apps on phone are often much more appealing to girls

The good vs. the bad

-Often depends on the type of games

Positive effects

-Sometimes allow us opportunities to learn, great for entertainment and relieving stress

-Some games have been proven to develop problem solving skills and logic, as well as decision making, memory, concentration…

Negative effects

-Spending too much time on video games with negatively effect other things in your life, such as school performance, lack of exercise and other health problems

-Possible social isolation

-Reality vs. fantasy

-Carrying feelings from video games into real life, again this is mainly in children

-The impact of video games on people and children in specific (including how violent video games may affect people… transferring feelings of violence and aggression into real world actions. Ex. Children have shot and killed people after exposure to violent video games)

-Addictions and nonstop usage

-Wrap up of good vs. bad

-Like anything else in the world, video games are abused by a large number -of people, and this can obviously lead to problems. However, when gaming time is limited and/or the right video games are being played, it can be beneficial in many ways


-There are many ways that video gaming has evolved since the first years that the industry was created. This was made possible by the great advances in technology and intellect. This evolution has allowed for millions of people to be open to endless entertainment.

-Weighing the good vs. bad again

-Changes in interaction

-Future of video games?

Neuroprosthetic Outline

Introduction: Define neuroprosthetics as a type of prosthetic that can help people with certain disabilities to move and use the limbs that they are no longer able to use to do daily activities. Explain the growth of research and the growth of popularity as neuroprosthetics are starting to become a more common technology in performing day to day tasks. Neuroprosthetics can aid in the betterment of many people’s lives.

About Neuroprosthetics (the technological aspect of it): Go into more detail about the step by step process of how neuroprosthetics work (how the brain is able to send signals to the prosthetic limb and in turn cause it to do what the person wants it to do). Include the function of electrodes and nerves in the process of neuroprosthetic signaling. Also include the level of accuracy neuroprosthetics are at (ex: being able to raise the prosthetic and catch and throw something, but not being able to move as quickly as when using a fully functioning arm or use fingers in more complex situations).

The Medium is the Massage: Incorporate ideas from McLuhan’s work in describing the “message” neuroprosthetics gives off. It gives off hope to many people as a way to get back into the swing of things after a limb is lost or once they get a disability. Many people may be curious about it, and they tend to stare (as they do with people with diseases or disabilities). If the neuroprosthetic becomes more common, will it change the message people receive to being something more positive? Will it be viewed as just another technology or at some point in time will it be looked at as “just another part of the body?”

How neuroprosthetics are changing lives: Include stories from people who have neuroprosthetics and include what types of people would aid from them (people who have strokes, who have become paralyzed, who have lost a limb, etc.) Describe the effect on their lives (is life easier because of the neuroprosthetics or harder because they have to get used to a new technology?)

Room to grow: Neuroprosthetics are still not perfect and can use a lot of improvement (they lack the complexity of fully functioning limbs, like being able to type on a computer or feel a difference in temperature). Many complain about the lack of sensation using a prosthetics, which causes difficulties when it comes to holding items (like not knowing how tight to hold it). Their extensive use of technology causes them (like any other prosthetic) to be expensive, meaning not everyone who needs them is able to get them. Hopefully with more research, neuroprosthetics can become more common and available to people (as society learns more about the brain and about the technology that is used to make neuroprosthetics).

Conclusion: Answer the questions: where do we go from here? What steps can people in a community take to give people who need neuroprosthetics this technology? How intricate can the technology become? Include how far we have come with this technology and the continuous potential there is for growth in it.

Essay Outline: Travel and Technology

  1. Introduction: My experiences traveling, and my personal interaction with various technologies that both aid and inhibit experiencing a place.
  2. What does it mean to experience a place? Does it mean interacting with those who live there, making an impact, leaving a footprint? Or does it mean staying away, taking photos, looking through museums, and leaving without a trace, leaving no part of yourself behind?
  3. Moving beyond what experiencing a place really is, what do we need to do to achieve this? Do we hit the ground running, trying to see as many tourist sights as possible? It might be better to sit in a café somewhere, taking in the atmosphere, watching how people in this new city go about their day. It might be best to go to a place as mundane as a grocery store – you will probably learn more about daily life in Madrid from the farmacías than you will from visiting the Museo del Prado.
  4. Technologies that help make travel possible – the positive impact of technology on travel.
    1. The Basics: Planes, trains, and automobiles. These technologies have been around since before I was born, but they are vital. They are the things that enable me to go from Columbus, Ohio, to Europe in less than 12 hours (if I time the flights correctly). Without them, travel would be much more difficult, and impossible to maintain at the rate it is now, with people coming and going from all places at all times.
    2. New technologies: Airbnb, couchsurfing, Google flights, high speed trains, social media, Cameras. These are all technologies that help to facilitate the process of travel. They make lodging cheaper (or free!), make travel cheaper, and speed up the process. It makes traveling a more streamlined experience, one that is faster and more pleasant for the consumer. They also help to connect the traveler with their environment. With technologies such as airbnb, couchsurfing, and even social media to an extent, you are able to live and interact with those who are familiar with whichever city you are in, and it adds an extra dimension to the experience that would probably be lost if you had stayed in a beige box in a high rise hotel. Social media may also help you to give a window to those that would otherwise be unable to see certain places. Along with that, cameras in all their forms help you to remember the trip, and share the experience with people around the globe.
  5. Technologies that inhibit travel/interaction – negative effects of the influx of technology on our lives.
    1. Social Media – things such as facebook, instagram, twitter. Do our experiences become more about making people jealous, or gaining meaningless likes, as opposed to really seeing something and taking it in?
    2. Cameras – with a camera at our fingertips, does what we take pictures of become less significant? When we have a camera roll of 700 photos, what is worthwhile and what isn’t? Who determines this?
    3. High Speed Trains – though generally good, could it be said that they prevent one from seeing lesser-known areas, or the seedier sides of countries? Additionally, do they feed into the culture of instant gratification that we have built worldwide.
  6. Conclusion – final thoughts on the positives and negatives of technology when traveling, and ways to harness its power without negatively impacting ourselves.